Thursday, May 5, 2011

Specialization and Signature Skills

Specialization is an ability to increase the effect of a skill by focusing on a certain area of that skill set.  For example,  pistol is a skill set including all pistols from holdout to heavy blasters.  A player can choose to specialize in one aspect of the skill set such as Heavy Pistols for example to gain certain abilities when using pistols that fall under that heading.

A signature skill is taking the process one step further and narrowing the specialization even more by selecting a specific weapon, ship or tool as the signature item.  For instance with our example above, the player could say choose a TAPH 8 (Heavy Pistol) in their inventory as their signature weapon.  When using this weapon they would gain additional benefits including the Heavy Pistol Specialization.

A player must be Specialized in a skill area to gain the Signature Skill.

How does this sound?  And lets come up with some examples of specializations and signature skill benefits.

3 comments:

  1. Sounds good to me. Not sure about the benefits other than increasing to hits or target #s.


    I would suggest that you could do that with piloting your ship now as you have had some trying encounters and maneuvers.

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  2. I totally agree, maybe even put a section about Level 10 Fly Fishing. You know, roll casting, and double haul skills along with stalking, river morphology, and bug identification. Sounds good to me.

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  3. We have allways used specialization in roll play...Why stop now?

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